The SOLID principles are five design principles intended to make object-oriented software more understandable, flexible, and maintainable. These principles were popularized by Robert C. Martin (Uncle Bob) and are fundamental to clean code and good software architecture.
🧱 SOLID = S + O + L + I + D
Principle | Full Form |
---|---|
S | Single Responsibility Principle (SRP) |
O | Open/Closed Principle (OCP) |
L | Liskov Substitution Principle (LSP) |
I | Interface Segregation Principle (ISP) |
D | Dependency Inversion Principle (DIP) |
🔹 1. Single Responsibility Principle (SRP)
A class should have only one reason to change.
✅ What it means:
Each class should focus on a single task or responsibility. Don't mix multiple functionalities in one class.
✅ Java Example:
🔹 2. Open/Closed Principle (OCP)
Software entities (classes, modules, functions) should be open for extension, but closed for modification.
✅ What it means:
You should be able to add new functionality without modifying existing code.
✅ Java Example (Using Polymorphism):
🔹 3. Liskov Substitution Principle (LSP)
Subtypes must be substitutable for their base types without breaking functionality.
✅ What it means:
If class B
is a subclass of class A
, then A
-typed objects can be replaced with B
-typed objects without unexpected behavior.
❌ LSP Violation Example (Simplified)
❌ Problem:
-
Bicycle
is a subclass ofVehicle
. -
But calling
startEngine()
on aBicycle
object breaks the program — violating LSP.
✅ Correct (LSP-compliant) Example
✅ Explanation:
-
We separated
startEngine()
intoMotorVehicle
(not all vehicles need engines). -
Car
implementsMotorVehicle
,Bicycle
implements onlyVehicle
. -
Now, no object will fail unexpectedly, and everything remains substitutable via correct interfaces.
🔹 4. Interface Segregation Principle (ISP)
Clients should not be forced to depend on interfaces they do not use.
✅ What it means:
Break large interfaces into smaller, specific ones so that implementing classes only need to know about the methods that are relevant to them.
❌ Bad:
✅ Good:
🔹 5. Dependency Inversion Principle (DIP)
High-level modules should not depend on low-level modules. Both should depend on abstractions.
✅ What it means:
Use interfaces or abstract classes so that high-level classes are not tightly coupled to low-level class implementations.
❌ Violation:
✅ DIP Compliant:
✅ Summary Table
Principle | Focus | Benefit |
---|---|---|
SRP | One reason to change | Simpler, focused classes |
OCP | Extend without modify | Safer enhancements |
LSP | Substitutable subclasses | Reliable polymorphism |
ISP | Small, specific interfaces | Clean, decoupled code |
DIP | Abstractions over concretes | Flexible, testable design |
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